
For anyone who isn’t a big fan of the survival and roguelike elements, though, they significantly influence the experience so it’s hard to say it can break out of being a more niche title. Even if I wouldn’t necessarily call the game “deep” there’s quite a bit of content, different ways to play with variables to keep the experience fresh, and almost always a surprise or two in any given run. Nothing but struggle and challenge is a certainty in this world.įor people who thoroughly enjoy all of the key elements Death Road to Canada offers I have no doubt there’s fun to be had.

Do you have someone who has medical training to help make more efficient use of the healing supplies when you have them? Perhaps someone who can help repair your vehicle? Of course while there are beneficial traits a bad incident can also expose negative ones as well, which can sink their usefulness. If you go into a town do you opt to explore the less dangerous-looking apartment building or do you hit the mega-mart that appears to be overrun with zombies? If you’re ambushed by bandits who demand a chunk of your supplies do you hand them over, perhaps try to negotiate, or attack? While the events are random, and their outcomes are also subject to some degree of chance the people in your group have attributes in abilities that can add choices to the mix and sometimes improve your chances as well. The availability of each of these will tend to keep your morale from collapsing as quickly but finding those supplies and keeping them is tricky and often dangerous. At a high level your main concerns are pretty fundamental, you’ll want to keep supplied with food, medicine, and gas. Between this and then the type of game you opt for (I tend to enjoy the Rare Characters mode since you can get weird and funny companions from games and popular culture) you at least are able to exhibit some control over the experience in how you set out.įrom that point on the roguelike elements take over and you never really know what will happen.
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You can certainly choose to roll with a random choice of both your leader and a buddy (if you decide you want to, you’re free to go solo as well) or you have the choice of building an entire cast of custom characters you can save and start every game with. This is actually an area that I really appreciate and may be one of the game’s best qualities.

The key is whether these elements, when combined, end up being appealing and in this case they can be but I’d wager it depends on what you’re looking for.Įvery time you set out on the Death Road to Canada you’ll have some degree of control over your fate through your choice in who to start your journey with. This is very much the case for Death Road to Canada, which has an immediate appeal by throwing together survival, zombies, and roguelike.

If your elevator pitch includes one of them you could get a spark of interest, but if you manage to get more than one into the pitch the level of intrigue can grow. There are some keywords and concepts that get thrown around in games that tend to instantly generate interest.
